REACTING GAME DEVELOPMENT CONFERENCE CALL FOR PROPOSALS
The Reacting to the Past Game Development Conference Executive Committee (a.k.a. “The Junta”) is pleased to issue a Call for Proposals for the 2021 GDC (held July 1-18) in two areas:
The GDC is geared toward the development and enrichment of Reacting through an innovative program of cross-pollination and fruitful inquiry, and is appropriate for those with previous RTTP experience. For priority consideration, download the appropriate Google form below, complete it, and email it to firstname.lastname@example.org by April 17, 2021.
MORE FROM KYLE LINCOLN
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The Reacting to the Past Game Development Conference Executive Committee for the Benefit of the Consortium and the People (a.k.a. “The Junta”) is pleased to issue a “Call for Proposals” for the 2021 (unfortunately still synchronous and online) GDC. In accordance with the customs of our ancestors, we ask for proposals for L2 Games to be playtested and for “pitches” for new games that need group feedback and discussion. There is a modest amount of paperwork, which the GDCECBCP uses to inventory and vet the games proposed for playtesting. This year, we are able to offer fewer slots than in the traditional years, but our hope is that we can return to GDC customs fully next year. The “pitches” consist of short presentations from practitioners developing games that might benefit from the fertile ideas ecology of the GDC, where game ideas can be enhanced by the cross-usage of extant elements, addition of kinds of source questions, mechanical innovations, and the general insights of the experienced Reacting designer.
“The Junta” also offers a number of workshops, these year to be led by some of RttP’s luminaries, visionaries, and deplorables, for both the benefit and corruption of Reacting as an enterprise. The GDC is always geared toward the development and enrichment of Reacting through an innovative program of cross-pollination and fruitful inquiry, but is usually limited to those with previous experience in the pedagogy as a whole.
Let's take a quick look back at our summer 2020 events.
SUMMER OF REACTINGNOTES FROM JENN WORTH
After so many of us were sent to work from home in March, we knew we had to figure out what to do in lieu of the Annual Institute--it was supposed to be the 20th, and a big celebration, at that. But, in true RTTP fashion: we planned our best, and then watched life unfold in front of us, heedless of our wishes.
So we did what Reactors do: we kept our Victory Objectives in mind, hustled, and came up with Plans B, C, D, and more! What we ended up with were eleven games offered over three months, both synchronously and asynchronously, for nearly 200 registrants: similar to what we’d aim for at an Institute. In addition to the games, we also offered training sessions on various software platforms for distance learning, Q& A panels with experienced faculty and students, and additional programs on emotional intelligence, adjusting game mechanisms, and specifics on how to adapt some of our most popular games.
We are incredibly grateful to all of our GMs, panelists, board members, and especially Board Chair Tony Crider, for the work they put in making this summer a learning experience worthy of the Reacting name.
GAME DEVELOPMENT CONFERENCE
NOTES FROM KELLY McFALL
As with everything in 2020, this year’s Game Development Conference was different. A virtual GDC turned out to be simultaneously different and the same.
Instead of gathering at Cabrini, we met via zoom each Thursday of July. We still managed to playtest three terrific games: Japanese Exclusion in California, 1906-20, Grandsons of Genghis: The Mongol Qurultai of 1246, and Egypt’s Liberal Experiment, 1925-27. We also held several ‘pitch sessions’ where game designers talked about their ideas and received feedback.
Playing on zoom was simultaneously challenging and enlightening. Emma Eck, a student intern at Newman, played stage manager behind the scenes, moving people into and out of breakout rooms, managing polls and allowing designers to concentrate on learning from game play. Not only did we learn about the games we were playtesting, but we learned more about how games work in an online world. And, as usual, Mark Carnes again celebrated someone else’s victory.
Sparked by the decision to go virtual, Jeff Fortney and Amy Curry took on the task of leading a task force to identify best practices for designing games for the on-line environment. That task force made a preliminary report at an online session in August and continues to work.
The transition to virtual was challenging and rewarding at the same time. But we hope that next year we’ll return in our traditional conference format. Covid allowing, we hope to see many of you at Cabrini in July of 2021.
In an unrelenting year, the Reacting Editorial Board and Game Development Conference continue their unbelievable work. We're excited to share game development highlights:
NEW FULL LENGTH GAMES WITH W.W. NORTON
Chicago, 1968: Policy and Protest at the Democratic National Convention
Japan, 1941: Between Pan-Asianism and the West
WITH REACTING CONSORTIUM PRESS
Europe on the Brink, 1914: The July Crisis
Restoring the World, 1945: Security and Empire at Yalta
WITH W. W. NORTON
Paterson, 1913: A Labor Strike in the Progressive EraRaising the Eleventh Pillar: The Ratification Debate of 1788
OPEN EDUCATIONAL RESOURCE GAME
WITH REACTING CONSORTIUM PRESS
Food Fight: Challenging the USDA Food Pyramid, 1991
LEVEL 3 GAMES
While the final changes are still being made to two of the games most recently approved for the Reacting Consortium Library, Mark Thompson's Physician-Assisted Suicide: Autonomy, Ethics, Morality, and the End of Life is available for members to download.