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Thank you to everyone who participated in this year's Annual Institute!


From June 8-11, 2023, we met in New York for the first time since 2019. So much had changed since we last convened on our home campus, and accordingly, the theme for this year was "Reacting to Our New Realities," in honor of this, our non-game pedagogy sessions focused on creating valuable resources and solutions to some of the most pressing challenges that we're facing in the larger educational landscape. We look forward to posting new resources based on the work that our wonderful attendees were able to do in working groups. Stay tuned for new resources centered around: Accessibility, Diversity and Inclusion, Using RTTP in High Schools, and Artificial Intelligence.


 

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PROGRAM AND SCHEDULE

EVENT OPTIONS
During this four-day event (see schedule below), you have two options:

  • Two Reacting Game Workshops
    You'll play two Reacting games in succession: one game on Thursday-Friday, and the other on Saturday-Sunday, OR
  • Reacting Game Workshop and Newbie Workshop
    You'll play one Reacting game on Thursday-Friday, and then partake in a hands-on workshop series designed to walk you through the process of syllabus revision, assessment strategies, and curricular integration, so you'll feel fully confident when implementing Reacting to the Past. This option is recommended for Reacting Newbies, and for cohorts from the same school.  
Regardless of which of the above options you choose, all participants can enjoy Working Sessions with Reacting students and experienced faculty.

GAME WORKSHOPS
The Reacting pedagogy is best understood by experiencing as students do, albeit in abbreviated versions. A Reacting game workshop offers a condensed gameplay experience, while covering broader context for the simulation and mechanics, and includes post-game guidance on how to use it in your own classroom. 

Participants will be sent a Gamebook outlining the topics and debates of a specific historical moment, as well as a detailed a Role Sheet for their historical actor in those debates. Participants prepare and engage as that historical actor, making arguments and forging alliances to achieve specific Victory Objectives. You need not be a specialist to play, or to run a Reacting game, but you should plan on doing some preparatory reading.

WORKING GROUPS
This year's Working Groups will take advantage of face-to-face time for us to collaborate on approaches to the problems and challenges that so many of us are facing. The goal is that these groups will produce resources that can then be shared with the community at large: sample assignments or schedules, collected best practices, annotated bibliographies, etc.

Currently, we’re planning Working Groups dedicated to:

      • Approaches to AI in the Reacting Classroom
      •  Strategies for Deep Reading of Primary Sources
      •  Accessibility in the Reacting Classroom
      •  Reacting in the High School Environment
      •  Race and Racism in Roleplay

If you have expertise–or at least solid experience–in any of these areas and would like to help shape the goals and outcomes of these Working Group topics, please contact Jenn Worth at your earliest opportunity.


GAME OPTIONS
Games offered on June 8-9 (choose one):

Games offered on June 10-11 (choose one, or opt for the Newbie Workshop):

SCHEDULE 
All times in local EasternTime Zone

Wednesday, June 7 

7:00 - 9:00 PM 

OPENING RECEPTION

We invite all participants who are new to the Reacting pedagogy, or attending an official Reacting Consortium event for the first time, to come together to meet and greet over wine and snacks. 

Thursday, June 8

8:00 - 9:00 AM

CHECK-IN, BREAKFAST, AND WELCOMING PLENARY

9:00  - 10:00 AM

MICROGAME / ORIENTATION ACTIVITY

A new addition to the Annual Institute, this hour will offer multiple options to play a microgame--an approach we're finding helps players transition to our larger, signature games.

10:15 AM - 12:00 PM

FIRST GAME WORKSHOP - SESSION 1

Setup, Historical Context, and Faction Meetings 
The game workshop offers a condensed gameplay experience, context for the simulation, and includes post-game guidance on how to use Reacting in your own classes. You'll be sent a Gamebook, as well as a detailed a role sheet. During the game, you participate as your role, making arguments and forging alliances to achieve specific objectives. The first session will cover historical context, game set-up, and faction meetings. Choose from five games: 


Athens 403 BCE
The Threshold of Democracy: Athens in 403 B.C.E.

In the wake of Athenian military defeat and rebellion, advocates of democracy have reopened the Assembly; but stability remains elusive. As members of the Assembly, players must contend with divisive issues like citizenship, elections, remilitarization, and dissent.


Augsburg 1531
Wrestling with the Reformation: Augsburg, 1531

As a member of the City Council of Augsburg in 1531, you will have to balance the competing demands of the citizens and the Emperor, while considering the implications of various Reformed positions for the city’s military defense, economic growth, and spiritual purity.

Detroit 1859

Detroit 1859: The Frederick Douglass-John Brown Meeting

On March 12, 1859, John Brown was visiting Detroit trying to gain support for a major potential solution to end slavery. Frederick Douglass was also in the city at that time and both were invited to a meeting, hosted by local black abolitionist Rev. William Webb. The news got around, and other leading Black abolitionists from Michigan and Canada joined them for an evening of fellowship, dialogue, and deliberation. The meeting’s objective was not simple but focused: to create a new viable plan, a pathway forward to end slavery.


Diet and Killer Diseases
Diet and Killer Diseases: The McGovern Committee Hearings, 1977

Many trace the origin of the low-fat diet craze to the Senate hearings of the McGovern Committee in 1977. This game examines the scientific evidence available in 1977 by expanding the hearings to include a larger range of voices than were invited to the actual hearing. Students will take the role of senators and the media while examining scientific evidence at the time linking dietary fat to health.


Greenwich Village, Second Edition
Greenwich Village, 1913: Suffrage, Labor, and the New Woman, Second Edition

Immerses participants in the radical possibilities unlocked by the modern age. Exposed to ideas like women's suffrage, socialism, birth control, and anarchism, students experiment with forms of political participation and bohemian self-discovery.

12:15 - 1:15 PM

LUNCH

1:30 - 3:00 PM

FIRST GAME WORKSHOP - SESSION 2

Debate and Discussion

The game begins. During the game, you participate as your role, making arguments and forging alliances to achieve specific objectives. You will participate only in your specific game (either Athens, Augsburg, Detroit, Diet and Killer Diseases, or Greenwich Village).

3:15 - 4:30 PM

WORKING GROUPS

These groups are a reworking of what we used to call "concurrent sessions," will be focused around a limited number of topics addressing particular challenges facing our students. The topics will be announced at a later date, but will likely include things like how to encourage deep engagement with primary sources, and handling difficult conversations around race and ethnicity in games for learning.

4:30 - 5:30 PM

COLLABORATION TIME

This hour is optional, but will provide a scheduled time for game-based faction meetings, continuation of Working Group conversations, or other conference-related activities.

5:30 - 6:30 PM

RECEPTION

You've survived your first marathon Institute day! Join us for a snack and a drink to celebrate.

Friday, June 9

8:00 - 9:00 AM

BREAKFAST

9:00 - 11:00 AM 

FIRST GAME WORKSHOP - SESSION 3

The Final Chapter

You'll finish the main action your game during this period. Have you achieved your Victory Objectives?

11:00 - 11:30 PM


COFFEE BREAK

11:30 - 1:00 PM

FIRST GAME WORKSHOP - SESSION 4

Debrief and Post-Mortem 

The final session includes time for de-roling (from the role you played), debriefing the game, discussion of 'what actually happened' in history and connections to larger themes or contemporary events. The Post-Mortem is a pedagogical debrief in which you discuss game mechanics and implementation. As always, the GM will leave time for questions.  

Saturday, June 10

8:00 - 9:00 AM

BREAKFAST

9:00 - 10:00 AM

MICROGAME ACTIVITY

Was there another microgame you wanted to try? Now's your chance!


10:15 AM - 12:00 PM

NEWBIE WORKSHOP - SESSION 1

A Hands-On Workshop: Prepare to Teach with Reacting  

-OR-

SECOND GAME WORKSHOP - SESSION 1

Setup, Historical Context, and Faction Meetings 
The game workshop offers a condensed gameplay experience, context for the simulation, and includes post-game guidance on how to use Reacting in your own classes. During the game, you participate as your role, making arguments and forging alliances to achieve specific objectives. The first session will cover historical context, game set-up, and faction meetings. Choose from three games: 


Ending the Troubles
Ending the Troubles: Religion, Nationalism, and the Search for Peace and Democracy in Northern Ireland, 1997-1998

After 30 years of bloody conflict, the British government convenes Multi-Party Talks to try to establish a new relationship within Norther Ireland. Players will represent the major parties in Northern Ireland as they reconvene at the Multi-Party talks in 1997 to confront what to do about the issue of decommissioning and to try to make progress on discussion of the three Strands. Much is at stake for another failure could lead to a full resumption of the civil war.


French Revolution
Rousseau, Burke, and Revolution in France, 1791

Plunges participants into the intellectual and political currents that surged through revolutionary Paris in the summer of 1791. Members of the National Assembly gather to craft a constitution for a new France while wrestling with the threat of foreign invasion, power struggles, liberty, and citizenship.


John Brown
The Fate of John Brown, 1859

In 1859, John Brown gathered a small force and attacked the United States arsenal at Harpers Ferry, Virginia to obtain thousands of weapons, which he planned to distribute to the slaves to free themselves. The plan failed catastrophically, with most of Brown’s force either dead or captured in less than two days. This game is set at a fictitious conference, called to debate whether John Brown should be executed. 


Weimar Germany
Democracy in Crisis, Weimar Germany, 1929-1932

Liberalism, nationalism, conservatism, social democracy, Christian democracy, communism, fascism, and every variant of these movements contend for power in Germany. As delegates of the Reichstag, players must contend with street fights, trade union strikes, assassinations, and insurrections, along with intense parliamentary wrangling

12:15 - 1:30 PM

LUNCH AND KEYNOTE ADDRESS

1:30 - 3:00 PM

NEWBIE WORKSHOP OR SECOND GAME WORKSHOP - SESSION 2

Debate and Discussion

The game begins. During the game, you participate as your role, making arguments and forging alliances to achieve specific objectives.


3:15 - 4:45 PM

WORKING GROUPS

These groups are a reworking of what we used to call "concurrent sessions," will be focused around a limited number of topics addressing particular challenges facing our students. The topics will be announced at a later date, but will likely include things like how to encourage deep engagement with primary sources, and handling difficult conversations around race and ethnicity in games for learning.

4:45 - 5:45 PM

COLLABORATION TIME

This hour is optional, but will provide a scheduled time for game-based faction meetings, continuation of Working Group conversations, or other conference-related activities.

Sunday, June 11

8:00 - 9:00 AM

BREAKFAST

9:00 - 10:30 AM

NEWBIE WORKSHOP or SECOND GAME WORKSHOP - SESSION 3

The Final Chapter

You'll finish the main action your game during this period. Have you achieved your Victory Objectives?

10:30 - 11:00 AM

COFFEE BREAK

11:00 AM - 12:30 PM

NEWBIE WORKSHOP OR SECOND GAME WORKSHOP - SESSION 4

Debrief and Post-Mortem 

The final session includes time for de-roling (from the role you played), debriefing the game, discussion of 'what actually happened' in history and connections to larger themes or contemporary events. The Post-Mortem is a pedagogical debrief in which you discuss game mechanics and implementation. As always, the GM will leave time for questions.  

12:30 - 1:00 PM

CLOSING PLENARY

PRICING

REGISTRATION RATES 

Includes all conference events and listed meals. Members need to sign into your account in order to register at the member rate. Become a member here

  Until March 15 March 16-April 30 May 1 and after
Grad Student/TA*  $450 $500  $550
Consortium Member  $550  $600  $650
Non-Member  $675  $725  $775

*These rates, while not in reach of all people, are below cost; higher rates for non-members subsidize participation for faculty-in-training.

THE DANA JOHNSON GORLIN FELLOWSHIP FUNDED REGISTRATION 
The Dana Johnson Gorlin Fellowship covers registration, travel, and housing for one instructor to attend the conference. Read more about Dana, the fellowship, previous recipients, and how to applyApplications and nominations are due April 1. 

FUNDED REGISTRATION FOR DEI ADVANCEMENT
The Reacting Consortium is committed to diversity, equity, inclusion, justice, and belonging. We have funded registration for instructors who are members of historically underrepresented and marginalized identity groups, and/or for those teaching at minority-serving institutions (HBCUs, Tribal colleges and universities, AAPI and Hispanic-serving institutions). If you are interested in applying for one of these spots, please send an email to reacting@barnard.edu with the subject line “Funded AI Spot” by May 1. Approved applicants will be able to register for free. Please apply and share with colleagues.


LODGING 

Although lodging is not included with conference registration, we do have a limited number of rooms in Sulzberger Tower, a residence hall on campus, for a rate of $100/ night for single rooms, or $65/night for double-occupancyReservations are available only for the nights of June 7-10, and all participants must be checked out by 2pm on June 11.





FAQ (FREQUENTLY ASKED QUESTIONS)

HOW DO I GET TO CAMPUS FROM THE AIRPORT?

New York City is served by three airports, as well as multiple train lines and bus routes. Please see Barnard's Getting to Campus page for complete information when planning your trip.

HOW DO I GET AROUND?

Barnard is a very small, ADA -compliant campus, so getting to and from conference event should be quick and easy. Morningside Heights, the surrouding neighborhood, is full of shops and eateries to explore (we'll provide you with some guidance upon your arrival). If you wish to explore Manhattan, the 1 train and a number of bus lines operate just outside the gates, and taxis and ride services are legion.

WHAT ABOUT COVID-19? 

Barnard College Covid Policy

CAN I ONLY PARTICIPATE IN ONE GAME?

If you choose to play both Game Workshops, then you'll be able to play two games. If you instead choose to do the Newbie Workshop, you'll only play a game for the first two days.

ARE ALL GAMES APPROPRIATE FOR NEWCOMERS, OR NON-SPECIALISTS?

All of the games for the first two-day workshop are appropriate for newcomers to Reacting, as well as non-specialists in these topics. And in general, newcomers can participate in any of our games, but those marked with an asterisk are considered especially newbie-friendly.

WHAT CAN I EXPECT FROM THE GAME WORKSHOP? 

First of all: fun! In terms of practical details: Participants will be sent a Gamebook (either digitally or a hardcopy in the mail) outlining the topics and debates of a historical moment, as well as a detailed a role sheet for a historical actor in those debates. Participants prepare and engage as that historical actor, making arguments and forging alliances to achieve specific Victory Objectives. You need not be a specialist to play (or run) a Reacting game, but you should plan on doing some preparatory reading. 


I HAVE A CONFLICT FOR PART OF THE GAME WORKSHOP SESSIONS, CAN I STILL ATTEND?

Yes. While it's not ideal, you can absolutely still attend. Please make note of your conflict when you register so we can try to work around it when assigning roles, and so we can let your GM know.  


OTHER QUESTIONS? 

Email us at reacting@barnard.edu and we'll try to answer them. 

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