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 When    Fridays at 4PM (EST)

Join us for our free weekly Faculty Lounge Live happy hours, hosted by Michaele Ferguson.  These casual zoom social hours offer opportunities to talk with other active pedagogy (and active pedagogy curious) instructors. Depending on attendee interest, we organize breakout rooms by Reacting game, how you're teaching, or game design. Newbies can ask questions of experienced Reacting professors. You can also just schmooze (or vent!) with friends.

UPCOMING EVENTS

    • August 16, 2022
    • 3:00 PM - 4:00 PM
    • Zoom
    • 13
    Register


    You’ve got a great idea for a game. So...Now what? This interactive workshop focuses on how to turn your concept into a prototype (the process of moving your game from L1 to L2, as the Reacting Editorial Board would say). This includes clarifying your learning objectives, figuring out your array of roles, sharpening up your document set, considering approaches to basic game mechanics, and setting the chronological “bookends” for your game.  After facilitator Nick Proctor presents on the above topics, there will be plenty of designated time for questions, discussion, and individual feedback for how to best apply these lessons to your game.  You can also check out our other game development workshop for taking your prototype to the next level.

    PRICING
    $35 for members
    $50 for non-members
    $0 for funded registrants (see below)

    FUNDED REGISTRATION FOR DEI ADVANCEMENT  
    The Reacting Consortium is committed to diversity, equity, inclusion, justice, and belonging. These values inform our work to foster an accessible community, our approach to game development, and our determination to contend with “big ideas.” We have reserved a few free spots in this workshop to advance these values. These spots are for instructors who are members of historically underrepresented and marginalized identity groups, and for those teaching at HBCUs, Tribal colleges and universities, Hispanic-serving institutions, or community colleges. If you are interested in applying for one of these spots, please send an email to jworth@barnard.edu with the subject line “Funded GDW Spot” by August 15. Even if the general spots for this event are sold out, these funded spots may still be available. Please apply and share with colleagues.

    DURATION
    90+ Minutes 

    PRESENTER/FACILITATOR BIO
    Nicolas W. Proctor grew up in Little Rock, Arkansas. After completing his B.A. in history from Hendrix College, he received an M.A. in Diplomacy and International Relations from the University of Kentucky, as well as an M.A. and Ph.D. in American history from Emory University. He is now a Professor of History at Simpson College in Indianola, Iowa, where he has served as department chair and director of the first-year program.

    After completing a traditional historical monograph, Bathed in Blood: Hunting and Mastery in the Old South, he reoriented his research to fit the needs of a teaching institution and focused on writing historical role-playing games. These include Kentucky, 1861: Loyalty, State, and Nation, which he wrote with Margaret Storey; Forest Diplomacy: Cultures in Conflict on the Pennsylvania Frontier, 1757; Modernism versus Traditionalism: Art in Paris, 1888-89, with Gretchen McKay and Michael Marlais, and Restoring the World, 1945: Security and Empire at Yalta, with John Moser. His most recent work, Chicago, 1968: Policy and Protest at the Democratic National Convention, was published in 2020. It is based on a prototype that was created by students in his game design seminar in 2012.

    To help game authors in the series, he wrote a Game Designer’s Handbook, which is now in its fourth edition. After serving as the Chair of the Editorial Board for years, which oversees the development of hundreds of games for use in college classrooms, he recently began his tenure as Executive Director of the Consortium. His next project is about the Reconstruction era in Louisiana after the Civil War. He is also working on a game about the escalation of the US role in Vietnam with Jace Weaver and the “Jumonville incident” with Jeff Fortney. He lives in Des Moines, Iowa, with his family, a print shop, lots of books, and too many Legos.

    QUESTIONS?
    Contact mprovo@barnard.edu

    BECOME A MEMBER
    • August 24, 2022
    • 3:00 PM - 4:00 PM
    • Zoom
    • 14
    Register


    Your game may work for you, but how can you ensure that it will work for other people? How can you create a game that another instructor could pick up and use? This interactive workshop covers the requirements for moving your game on to the game library, and how to meet them (so your game moves from L2 to L3, according to Reacting Editorial Board standards). We will consider the different elements of Reacting game templates, building for scalability, providing GM scaffolding in the IM, and making sure that your game includes the potential for contemplating “big questions.” After facilitator Nick Proctor covers the above topics, there will be time for questions, discussion, and individual feedback for how to best apply these lessons to your game.


    PRICING
    $35 for members
    $50 for non-members
    $0 for funded registrants (see below)


    FUNDED REGISTRATION FOR DEI ADVANCEMENT 
    The Reacting Consortium is committed to diversity, equity, inclusion, justice, and belonging. These values inform our work to foster an accessible community, our approach to game development, and our determination to contend with “big ideas.” We have reserved a few free spots in this workshop to advance these values. These spots are for instructors who are members of historically underrepresented and marginalized identity groups, and for those teaching at HBCUs, Tribal colleges and universities, Hispanic-serving institutions, and/or community colleges. If you are interested in applying for one of these spots, please send an email to jworth@barnard.edu with the subject line “Funded GDW Spot (P2GL)” by August  19, 2022. Even if the general spots for this event are sold out, these funded spots may still be available (unless otherwise stated). Please apply and share with colleagues.  


    DURATION

    60+ Minutes 


    PRESENTER/FACILITATOR BIO

    Nicolas W. Proctor grew up in Little Rock, Arkansas. After completing his B.A. in history from Hendrix College, he received an M.A. in Diplomacy and International Relations from the University of Kentucky, as well as an M.A. and Ph.D. in American history from Emory University. He is now a Professor of History at Simpson College in Indianola, Iowa, where he has served as department chair and director of the first-year program.

    After completing a traditional historical monograph, Bathed in Blood: Hunting and Mastery in the Old South, he reoriented his research to fit the needs of a teaching institution and focused on writing historical role-playing games. These include Kentucky, 1861: Loyalty, State, and Nation, which he wrote with Margaret Storey; Forest Diplomacy: Cultures in Conflict on the Pennsylvania Frontier, 1757; Modernism versus Traditionalism: Art in Paris, 1888-89, with Gretchen McKay and Michael Marlais, and Restoring the World, 1945: Security and Empire at Yalta, with John Moser. His most recent work, Chicago, 1968: Policy and Protest at the Democratic National Convention, was published in 2020. It is based on a prototype that was created by students in his game design seminar in 2012.

    To help game authors in the series, he wrote a Game Designer’s Handbook, which is now in its fourth edition. After chairing  the Reacting Consortium’s editorial board, which oversees the development of hundreds of games for use in college classrooms, he has taken on the position of Executive Director of the Consortium as of July 1, 2022. His next project is about the Reconstruction era in Louisiana after the Civil War. He is also working on a game about the escalation of the US role in Vietnam with Jace Weaver and the “Jumonville incident” with Jeff Fortney. He lives in Des Moines, Iowa, with his family, a print shop, lots of books, and too many Legos.


    QUESTIONS?
    Contact mprovo@barnard.edu

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