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THE FATE OF MARY STUART

The Fate of Mary Stuart Microgame

by Marco Arnaudo


Mary Stuart has been sentenced to death, but why is Elizabeth stalling the execution?


Players take the roles of historical figures who attempt to influence the queen to confirm the sentence, pardon Mary, execute her through a different legal process, or maybe even remove her by unsavory means... Politics, religion, private interests, the fragile relationship with Scotland, the war in the Netherlands, and possible war with Spain are all factors that will come into play.

ABOUT THE GAME

Details

Disciplines
Conflict and War Studies; Cultural and Social History; International Relations; Literature/English; Political Science and Government; Religion; Western Civ/History


Era 
16th Century; Early Modern Period


In a Few Words

Historical; Interactive; Engaging


Geography 
Europe

Themes and Issues  
Class, Gender, Religion, International Politics, War


Player Interactions 
Factional, Non-factional, Competitive, Collaborative, Coalition-Building


Sample Class Titles
Arts of War; Leadership: Lessons from the Battlefield


Level
Microgame (what's that mean?)

Mechanics 

Divided Spaces, Rolling Dice, Differentiated Voting


Chaos and Demand on Instructor 
This microgame is moderately demanding on the instructor and is mostly structured in sessions devoted to specific periods of time, with specific activities for each.


Primary Source Highlights
 
John Guy, Queen of Scots; Antonia Fraser, Queen of Scots


Notable Roles

Francis Walsingham, Robert Dudley, William Cecil

Using the Game

Class Time  
This microgame is designed to be played in 2 to 5 sessions. It can be shortened or expanded as needed.


Possible Reacting Game Pairings
This game can be used on its own, or with other games. These pairings are meant to be illustrative rather than exhaustive or prescriptive. The Fate of Mary Stuart may pair well with:


Assignments
You can adjust the assignments based on the desired learning outcomes of your class. This game can include traditional paper/research/thesis-driven writing. Not all roles are required to give formal speeches.


Class Size

This game is recommended for classes with 10 to 25 students.


ABOUT THE AUTHOR

Marco Arnaudo

Marco Arnaudo is a Professor at Indiana University, Bloomington, where he teaches classes about military history and culture, game history and design, comic books, and Italian studies.

QUESTIONS

Members can contact game authors directly

We invite instructors join our Facebook Faculty Lounge, where you'll find a wonderful community eager to help and answer questions. We also encourage you to submit your question for the forthcoming FAQ, and to check out our upcoming events


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