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Games under review

Browse and find Reacting games under review. 

Level 4

ARGENTINA, 1985

Argentina, 1985: Making Memory

Argentina is at a crossroads. A military dictatorship has ended, a democratically elected president has taken office, and the nation begins to address its violent past: repression, political violence, labor unrest, "disappeared" citizens. This game brings these national debates to a secondary school that asks its students to seek information, tell a story about what happened at the school, and determine a path forward.

20th Century South America Level 4 Game



AUGSBURG, 1531

Wrestling with the Reformation: Augsburg, 1531

As a member of the City Council of Augsburg in 1531, you will have to balance the competing demands of the citizens and the Emperor, while considering the implications of various Reformed positions for the city’s military defense, economic growth, and spiritual purity.

16th Century Europe Level 4 Game



CRISIS OF CATILINE

The Crisis of Catiline: Rome, 63 BCE

Rome, 63 BCE: a tumultuous year of urban and rural unrest, economic instability, sensational trials, and electoral misconduct. Rumors that Lucius Sergius Catiline is plotting to violently seize control have created a frenzy. You are a Roman senator. Can you save the Republic…and yourself?

1st Century BCE Europe Level 4 Game


KOREA, 1894

Korea at the Crossroads of Civilizations: Confucianism, Westernization, and the 1894 Kabo Reforms

Reform has swept through East Asia following the irruption of Western imperialism in the second half of the nineteenth century. Set in the Deliberative Council, a body established by the Korean court in the midst of the Sino-Japanese War to discuss and implement measures to restructure government, economy, society, and education.

19th Century Asia Level 4 Game


THE PRADO MUSEUM

The Prado Museum's Expansion: The Diverse Art of Latin America

With an eye to diversifying its predominantly national Spanish-centered collection, the Prado Museum decides to curate a new gallery of Latin American paintings from the 20th and early 21st century. Artists and art dealers from Argentina, Brazil, Chile, Colombia, Costa Rica, Cuba, Ecuador, Mexico, Peru, Puerto Rico, and Uruguay have arrived in Madrid to advocate for their paintings' stylistic and historical importance.

21st Century Latin and South America Level 4 Game


RAGE AGAINST THE MACHINE

Rage Against the Machine: Technology, Rebellion, and the Industrial Revolution

Players are faced with different choices about how to live and prosper at the dawn of the Industrial Revolution. Do you resist or embrace this new technology? Players must use new economic theories, parliamentary commissions, and news reports to debate the pros and cons of factories, the role of the government in the economy, taxation, workers’ unions, and the extension of political rights down the social order.

19th Century Europe Level 4 Game


RUSSIAN LITERARY JOURNALS

Russian Literary Journals, Dostoevsky, and Tolstoy in St. Petersburg, 1877

Editors, writers, censors, and businesspeople will compete to produce a successful literary journal, which requires a nuanced understanding of political philosophies and writing styles as well as solid finances and social connections. Roles, will give students the option of producing their own creative work, analyzing an existing work, or commenting on social issues in Elena Shtakenshneider’s literary salon.

19th Century Europe/Asia Level 4 Game


VIETNAM MEMORIAL

Monuments and Memory-Making: Te Debate over the Vietnam Veterans Memorial, 1981-1982

When the Vietnam War drew to a close, the process of memorializing the conflict resulted in a tug-of-war over the national narrative of the 20+ year struggle. Students will take part in the conversations and controversies that emerged as the nation grappled with how best to memorialize what was at the time the longest conflict in US history.

20th Century North America Level 4 Game


WATERGATE

Watergate, 1973-1974

Students experience the unfolding of America’s most dramatic constitutional crisis of the 20th century: the investigation of the Watergate burglary and its subsequent cover-up. With the world’s most powerful person barricading himself within the walls of the White House and threatening to take the constitutional order itself hostage to ensure his political survival, how could well-intentioned leaders pursue truth and justice without risking collateral damage to the nation’s foundational principles and institutions?

20th Century North America Level 4 Game


WEIMAR GERMANY

Democracy in Crisis, Weimar Germany, 1929-1932

Liberalism, nationalism, conservatism, social democracy, Christian democracy, communism, fascism, and every variant of these movements contend for power in Germany. As delegates of the Reichstag, players must contend with street fights, trade union strikes, assassinations, and insurrections, along with intense parliamentary wrangling

20th Century Europe Level 4 Game


Level 3

BABBAGE

Charles Babbage, Ada Lovelace, and the Dawn of Computing

Should Charles Babbage be awarded funds from the British government for the development of his Difference Engine and/or Analytical Engine? Intellectual collisions concern the conflict between imagination and reason, the nature of science and scientists, and whether and to what degree science and engineering projects should be subsidized by the government.

19th Century Europe Level 3 Game


BACON'S REBELLION

Bacon's Rebellion, 1676-1677: Race, Class, and Frontier Conflict in Colonial Virginia

A conflict within the colonial Virginia gentry---the elite planters have been rewarded for loyalty to the established order but are in disagreement over Virginia’s governance. With a powerful elite class ever increasing their authority and landholdings, the lower classes of Anglo and Afro-Virginians have become increasingly restless, difficult, and dangerous.

17th Century North America Level 3 Game


BIRTH OF THE PUBLIC SPHERE

Politics, Religion, and the Birth of the Public Sphere: England, 1685-1688

Places students in the turbulent political and religious debates of late seventeenth century England, debates that were fundamental in shaping modern civil society. Concludes by simulating the so-called “Glorious Revolution” of late 1688, resolving important player actions throughout the game.

17th Century Europe Level 3 Game


CONGRESSIONAL AIDS HEARINGS

After a Long Battle: Congressional Response to the AIDS Epidemic, 1982-1985

Asks players to put themselves in the shoes of those living at the height of the AIDS epidemic in America when next to nothing was known about the virus. By taking the roles of congressional representatives, government epidemiologists, doctors, researchers, gay activists, preachers, journalists, and citizens, students can understand the radical changes to society when a new disease caught the country unprepared.

20th Century North America Level 3 Game


DIET AND KILLER DISEASES

Diet and Killer Diseases: The McGovern Committee Hearings, 1977

Many trace the origin of the low-fat diet craze to the Senate hearings of the McGovern Committee in 1977. This game examines the scientific evidence available in 1977 by expanding the hearings to include a larger range of voices than were invited to the actual hearing. Students will take the role of senators and the media while examining scientific evidence at the time linking dietary fat to health.

20th Century North America Level 3 Game (STEM)


THE ELECTION OF 1912

Progressivism at High TIDE: The Election of 1912

Places students in the midst of one of the most fascinating political events of U.S. history--the presidential election of 1912, in which all of the candidates described themselves as "progressive." But what did it mean to be "progressive"? Students must question the basic principles of progressivism, and how could one apply those principles into specific policy questions.

20th Century North America Level 3 Game


ENDING THE TROUBLES

Ending the Troubles: Religion, Nationalism, and the Search for Peace and Democracy in Northern Ireland, 1997-1998

After 30 years of bloody conflict, the British government convenes Multi-Party Talks to try to establish a new relationship within Norther Ireland. Players will represent the major parties in Northern Ireland as they reconvene at the Multi-Party talks in 1997 to confront what to do about the issue of decommissioning and to try to make progress on discussion of the three Strands. Much is at stake for another failure could lead to a full resumption of the civil war.

20th Century Europe Level 3 Game


THE ENLIGHTENMENT

The Enlightenment in Crisis: Diderot's Encyclopedié in a Parisian Salon, 1750-?

The story of the Encyclopédie is one of epic struggle, with colorful characters both famous and obscure. Participants will have to immerse themselves in salon culture, figure out who potential allies are, do written and oral work toward victory objectives, and build toward making ultimate decisions about their relationship to the Enlightenment as a whole and the Encyclopédie in particular.

18th Century Europe Level 3 Game


FIRESTONE IN LIBERIA

U.S. Investment in Liberia, 1926-1932: "Mr. Firestone, What Are You Up To?"

The ambitious investment by the Firestone Tire & Rubber Company in the West African country of Liberia is at a crossroads. Recent reports of slave labor in Liberia have come to the attention of the League of Nations and US State Department and the international attention given to these reports could have a grave impact on the future of the Company.  The League of Nations has investigated the labor issues in Liberia and has called witnesses to London to provide their testimony: should the future of this troubled country include a role for the US company or is it time for Firestone to leave Liberia?

20th Century Africa Level 3 Game


FOOD OR FAMINE

Food or Famine, 2002: The Debate over Genetically Modified Crops in Southern Africa

Set in an African conference at which nations facing famine are confronted with the choice between accepting genetically modified (GM) corn from the USA and the risk that they will not be able to export their agricultural products to the EU as a result or allowing people to starve. Students learn about GM foods and the controversies over their safety, both for health reasons and ecological reasons.

21st Century Africa International Level 3 Game (STEM)


GUERRILLA GIRLS

Guerrilla Girls in our Midst: 1984-1987

The booming 1980s New York City art scene saw the emergence of a feminist art collective known as the Guerrilla Girls who exposed contemporary art world sexism and racism. Major questions for debate range from whether the art world is sexist and should embrace affirmative action to whether artistic quality even matters, who gets to determine such quality, and whether one can legitimately tie quality to sincerity of expression within a postmodern world.

20th Century North America Level 3 Game


HARLEM, 1919

Harlem, 1919: A Question of Leadership

EDDIE's is a fictional barbershop where men of all social stations converge to discuss the news of the day. EDDIE’s barbers vie to persuade the clients that their favored leader’s point of view will take the community into the next decade. Although the barbers support W.E.B. Du Bois, Marcus Garvey, and A. Philip Randolph, other ideas –both traditional and radically new—will emerge as the game unfolds.

20th Century North America Level 3 Game


IDEA, 1990

Individuals with Disabilities Education Act (IDEA), 1990

The Individuals with Disabilities Education Act of 1990 is the first major reauthorization of the Education for All Handicapped Children Act of 1975. But between 1975 and 1990 there were multiple lawsuits as school districts attempted to meet the new mandates without adequate funding. While the IDEA bill is an opportunity to address these issues, the opponents of the bill question the cost, constitutionality, and viability of the legislation. Legal, social, and historical contexts for this civil rights game are explored as players attempt to improve or kill this bill.

20th Century North America Level 3 Game


IDES OF MARCH

Beware the Ides of March: Rome, 44 BCE

Julius Caesar has been assassinated and it's up to the Senate to push Rome forward. Probable debates in the Senate fall under four general headings: public order, Caesar's powers, foreign policy, and government. By grappling with the complex issues of Roman power politics at a moment of crisis, students gain perspective on the dynamics of late Republican Roman history and can evaluate Rome's subsequent evolution.

1st Century BCE Europe Level 3 Game


JAPANESE EXCLUSION

Japanese Exclusion in California, 1906-1915

In the wake of the 1906 earthquake, a progressively-minded San Francisco School Board votes to remove Japanese schoolchildren from their regular schools in order to send them to the segregated “Oriental School” in Chinatown. This event occurs against a backdrop of violent attacks on Japanese people in California.

20th Century North America Level 3 Game


THE JOSIANIC REFORM

The Josianic Reform: Deuteronomy, Prophecy, and Israelite Religion

Set just before a monotheistic reform of Israelite religion (622 BCE), the game takes up several tensions within the Bible: “the one versus the many gods,” the nature of sacred text and prophecy, and the conflict of ideas within the Bible itself. The Documentary hypothesis—the literary-historical notion that the Torah grew out of a set of traditions, documentary “sources,” and editorial activity—takes seriously the competing idea sets within the Bible.

7th Century BCE SW Asia Level 3 Game


KANSAS, 1999

Kansas, 1999: Evolution or Creationism

Christian Conservatives on the Kansas Board of Education have deleted macroevolution and Big Bang cosmology from the state science curriculum. The game centers on the election of a new Board of Education which must, for legal reasons, revisit the decision. Questions are raised about the role of religion in American society, the power of religious fundamentalism in the modern world, and the nature of science.

20th Century North America Level 3 Game (STEM)


PHYSICIAN-ASSISTED SUICIDE

Physician-Assisted Suicide: Autonomy, Ethics, Morality, and the End of Life

The California legislature, governor, and courts consider approval of the End of Life Option Act (EOLA) to legalize physician-assisted suicide. Players engage in the forty-year debate from 1976-2016 springing from the case of Karen Ann Quinlan, which raised questions about whether there is a right-to-die, the roles of family and physicians, and how the constitutional right to privacy is involved in end-of-life decisions

20th Century North America Level 3 Game


RADICAL RECONSTRUCTION

Radical Reconstruction in New Orleans, 1868-1876

At the end of the Civil War, the Thirteenth Amendment ended slavery, but this was not the end of conflict. As the largest city in the South, New Orleans was home to thousands of recently-enslaved Freedpeople as well as French-speaking Black Creoles, white unionists, German immigrants, and Yankee carpetbaggers. This game examines the ways in which these groups interacted with one another and contended with the myriad challenges of the Reconstruction era.

19th Century North America Level 3 Game


RADIO DAYS

Radio Days and the FCC: Breaking up Broadcast Monopoly

The Federal Communications Commission is holding hearings on what to do about the perceived monopoly power that the major radio networks – NBC and CBS – exercise over their affiliated stations. Game sessions involve witnesses taking testimony on a series of six questions before the Commission and culminates in a final, decisive vote that will decide the future of the radio industry.

20th Century North America Level 3 Game


THE SECOND CRUSADE

The Second Crusade: The War Council of Acre, 1148

Takes place at the War Council of Acre in 1148, as the Pope has called for a second crusade. The council must debate the idea of “crusading,” the justifications for holy war, who will lead it, and how it will be conducted. Players become the monarchs, barons, and religious authorities present at the council. They are informed by the New Testament and the Qur’an, as well as the writers who described it. At the end, players will find out if their crusade was a success!

12th Century Europe SW Asia Level 3 Game


VERSAILLES, 1919

Peacemaking, 1919: The Peace Conference at Versailles

Places students in the complicated and politically fraught peace conference that will bring an end to the Great War. Students represent nations as they seek to bring about peace not only for the present, but also the future. For this game, students work primarily in topical subcommittees charged with recommending course of action to the Council of Five. The result will be a treaty by many hands, many visions, and many competing interests.

20th Century Europe International Level 3 Game


Level 2

ARE ATOMS REAL?

Are Atoms Real? 1860 Conference of Chemistry at Karlsruhe

Materials and information for this game are currently under review and are not currently available. Please check back soon for updates.

19th Century Europe Level 2 Game (STEM)


LONDON, 1854

London, 1854: Cesspits, Cholera, and Conflict over the Broad Street Pump

The local Board of Governors and Directors of the Poor of St. James Parish have convened a special emergency response committee to respond to the deadly outbreak of Cholera that has claimed the lives of more than 500 parish residents over the preceding eight days. This committee's decision and the events leading up to it are considered a defining moment in the development of modern approaches to public health, epidemiology and municipal waste management.

19th Century Europe Level 2 Game (STEM)


THE PLAGUE

1349: Plague Comes to Norwich

It's January of 1349, and the bustling city of Norwich faces the rising threat of plague. Members of the community, including merchants, clergy, tradesmen, medical men, and bailiffs, must decide how best to respond to uncertain and rapidly changing circumstances. Should the city impose a quarantine? How can one balance the need for health measures and economic interests? What is the role of religion in protecting a community? You might win an argument, but will that save your life?

14th Century Europe Level 2 Game



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