UPCOMING EVENTS

  • No upcoming events
Menu
Log in

Short Games

Browse and find Reacting games that can be played in 2-4 class sessions.


SHORT GAMES

Short Games require 2-4 sessions. “Sessions” are understood to include any necessary in-class prep time and debriefing (e.g., if a game requires preparatory organizing time aside from usual class lecture, 1-2 full class sessions for the game itself, and a follow-on debriefing, it is a short game). Please contact Bill Offutt for more information.

Microgames can be found on the microgames page

ARE ATOMS REAL?

Are Atoms Real? 1860 Conference of Chemistry at Karlsruhe

It is the first international chemistry meeting in Karlsruhe, Germany. The assembled scientists represent the who’s who of 19th century science. Much of the conflict in the game centers on the proper formulas for water and carbon oxide and the relative weights of carbon and oxygen. Arguments rely on differing interpretations of a collection of experimental data available in 1860.

19th Century Europe Short Game


CIGARETTE CENTURY

Cigarette Century: Tobacco and Lung Cancer, 1964-1965

Unravel the science behind cause and effect and respond to a public health crisis in "The Cigarette Century." Perfect for courses on data analysis, public policy, and the power of disinformation!.

20th Century North America Short Game


CONCLAVE 1492

Conclave 1492: The Election of a Renaissance Pope

Students are members of the sacred college of cardinals, princes of the Roman Catholic Church convened in secret to elect the next pope. They must use knowledge of the renaissance church and late-medieval Europe to advance their character's political and religious concerns in pursuit of personal power and (perhaps) the best interests of Christendom.

15th Century Europe Short Game


THE FATE OF MARY STUART

The Fate of Mary Stuart

Players take the roles of historical figures who attempt to influence the queen to confirm the sentence, pardon Mary, execute her through a different legal process, or maybe even remove her by unsavory means... Politics, religion, private interests, the fragile relationship with Scotland, the war in the Netherlands, and possible war with Spain are all factors that will come into play.

16th Century Europe Short Game


JOHN BROWN

The Fate of John Brown, 1859

In 1859, John Brown gathered a small force and attacked the United States arsenal at Harpers Ferry, Virginia to obtain thousands of weapons, which he planned to distribute to the slaves to free themselves. The plan failed catastrophically, with most of Brown’s force either dead or captured in less than two days. This game is set at a fictitious conference, called to debate whether John Brown should be executed. Most importantly, this game engages students with the nation’s gravest existential crisis, revolving around the place of slavery in America’s future.

19th Century North America Short Game


JUMONVILLE

The Jumonville Incident

Constant struggles between the British and French empires draw in colonists, indigenous populations, and other European powers. Now, a new flashpoint has developed for this rivalry: the Ohio Country. The Jumonville Incident, and thus the French and Indian War, is about to begin. In this microgame, students will take on the roles of figures from all factions in this contested event.

18th Century North America Short Game


NORTH KOREAN HUNGER GAMES

The North Korean Hunger Games: Famine, Rogue Regimes, and the Ethics of Aid. 1995-1998

Students will take on the question of humanitarian assistance in an environment fraught with complications. A wide range of government representatives and aid organizations have gathered to discuss the future of assistance to North Korea. While no one can deny North Korea’s need, students will debate whether North Korea qualifies for aid and how that aid will be distributed.

20th Century Asia International Short Game


This website is still in beta.  Please email us with feedback and ideas. Thank you for your patience and understanding.  

You may know us as RTTP Reacting to the Past educational games gamification simulations classroom simulations case studies case study method history historical role-playing role playing games LARP ing role play games for education help me be a better professor college professor alternatives to lectures active learning active-learning learning activities energize your classroom best practices AHA the chronicle teaching learning center teaching excellence public speaking  promote metacognition emotional intelligence teach empathy student agency what is Reacting to the Past the Reacting Consortium immersive role-playing games  educational debate debating economic simulations historical simulation model UN 

Powered by Wild Apricot Membership Software